I’ve been busy programming the FSX plugins this week, fixing a few bugs and adding the attachment tool.
I’ve also been reviewing the future of the TS Engineer plugin.
I have changed the materials generated for the wheel rim to make those polygons easily selectible (by material)
I also incorporated a couple of extra faces to the flange profile to make it a bit more accurate.
Here is a sample of the output:
This is starting to build a serious number of polygons – the pacific wheelset, using a 40 sided rim, generated over 9000 polys for the wheels alone.
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