I have been progressing the FSX export plugin to make sure all the material options work. It’s slow progress but I’m getting there.
I have added attachment point support (for effects etc) and have nearly finished support for skin/bone animations.
3D Canvas users should end up with almost the same options available as 3DMax users.
Here are a couple of images to wet the appetite. From left to right the materials are:
- Solid (specular)
- Gloss
- Glass
- Chrome
- Bloom (I didn’t have bloom turned on in the sim)
- Scaled detail map
- Specular map
- scaled bump map
- bump map with transparency
- small steam effect added as attachment
Some problem with the translucency as I turned on Z-writing for the material. Click for larger images: